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Old Apr 09, 2007, 12:27 AM // 00:27   #21
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Quote:
Originally Posted by RSGashapon
...Well I see they found a replacement for Otyugh's Cry as 'Worst Skill in the Game'.

Why would I want to use that versus, say, Lightning Reflexes? Sure, LR is a stance and can be broken by the "Wild" skills, but the percentage is higher and you get the benefit of a 75% chance to block.

Albeit, LR does have a longer recharge of 30 seconds instead of 12. It's useless for a Barrage Ranger anyways, being a preparation.
I think Rapid Fire is fine in a vacuum. The effect is somewhat solid on its own.
The problem is that it comes at the cost of Read the Wind, Glass Arrows, Apply Poison, and Kindle Arrows in the builds you actually WANT a preparation with, while you can always go ahead and run Tiger's Fury or some other stance-based IAS for a higher combined effect.
And due to the line it's in, even if it applies to attacks in general, I doubt many builds are going to go Ranger secondary and splash in Marks for an IAS, particularly one that requires preparation time.
In short, I don't think it's that bad at all, but like many skills, there are just too many better options to play with.

In any case, interesting list of skills.
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Old Apr 09, 2007, 03:08 AM // 03:08   #22
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yea Rapid Fire is absolutely terrible. but then again the example shown is at 0 marks. maybe it'll be more useful at 12 marks.
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Old Apr 09, 2007, 05:46 AM // 05:46   #23
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Yea... If that is a sign of ranger skills to come in Eye of the North... I'm worried about my ranger already.
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Old Apr 09, 2007, 05:48 AM // 05:48   #24
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Quote:
Originally Posted by Keithark
HOLY CRAP!!!

Cacophany 10e 2c 15r - Hex Spell. For 17 seconds, whenever target foe uses a shout or Chant, that foe takes 119 damage. Curses

As if Paragon needed any more nerfing, now they are going to kill the beastmaster along with the Paragon...(thinks, need to go back and edit my "yes" answer on the topic about "would you by GW:EN today" thread)
Oh, please. This is absolute BS. Tell me, why would someone bring this skill?

That's right. People will only bring this spell as soon as there's a metagame with really imbalanced paragons.

For example, what about this:
Unnatural signet
1c/40r
Target foe takes 15...63 damage. If that foe was a summoned creature this Signet does double damage and recharges instantly.

I've never seen someone use this in HA.
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Old Apr 09, 2007, 05:52 AM // 05:52   #25
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Folks its well over 6 months before GW:EN will be released, and I can about guarantee you that none of these skills will look the same then as they do now. Probably these are just the first cuts for concepts for the skills. More will probably be added, some will probably be removed, and undoubtably all of them will be changed depending on both how skill balances go between now and then, as well as how testing of these goes. To draw any diffinitive conclusions so early in the development of these skills is just a waste of time.
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Old Apr 09, 2007, 05:58 AM // 05:58   #26
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Originally Posted by The Last Cruzader
Hehe I love the Mesmer skills
I hate them....yet more interrupts/degens.....same old crap.
where is a true illusion spell?????????

M I R R O R I M A G E
create an illusion of self which does no damage and cant be healed.
this can be a good spell in pve cos the dumb mobs will not recognize the real one and might attack that one first.....doin some tankin for the poor mesmer.


A N E T stop being lazy......get your programmers to do something good and not use the same code of previous skills and just changin variables......new skills means new skills! stop being LAZY.....we are paying!
mirror image ftw! no laziness.....earn the $$$$
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Old Apr 09, 2007, 06:11 AM // 06:11   #27
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Quote:
Originally Posted by Zexion
I wonder what Cracked Armor is. I suppose it makes your armor for all purposes equal 60 AL.

_Zexion
Sounds like that they are going to lower Armor protection. Could be a nice way to do in Warriors.
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Old Apr 09, 2007, 09:04 AM // 09:04   #28
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I'm crossing my fingers for a Deep Wound bow attack.
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Old Apr 09, 2007, 10:23 AM // 10:23   #29
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Just a little something that i'd like to highlight before this thread gets outta hand::

Quote:
Originally Posted by Billiard
Folks its well over 6 months before GW:EN will be released, and I can about guarantee you that none of these skills will look the same then as they do now. Probably these are just the first cuts for concepts for the skills. More will probably be added, some will probably be removed, and undoubtably all of them will be changed depending on both how skill balances go between now and then, as well as how testing of these goes. To draw any diffinitive conclusions so early in the development of these skills is just a waste of time.
And on that note. It's great to discuss, but just let Billiard be that little voice in teh back of your head telling you NOT to base your thoughts and ideas about GW:EN, from these short blurb of PRE-release, PRE-finalized skills. I personally like to see that it is involving lots of variations and new ideas. That in itself is VERY promising.

cheers!
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Old Apr 09, 2007, 10:41 AM // 10:41   #30
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Originally Posted by Renegade26
Winter's Embrace 5e 1/4c 10r - Hex Spell. For 4 seconds, you and target touched foe move 66% slower. Water Magic
If you had Hex Breaker on, would you damage yourself? The description of Hex Breaker says the caster takes x damage, so it sounds like you would.
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Old Apr 09, 2007, 10:45 AM // 10:45   #31
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Quote:
I'm crossing my fingers for a Deep Wound bow attack.
Not gonna happen ^_^
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Old Apr 09, 2007, 02:08 PM // 14:08   #32
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Impossible to tell how good the ele and ranger skills are since they're listed for 0 in the attribute.
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Old Apr 09, 2007, 02:42 PM // 14:42   #33
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Quote:
HOLY CRAP!!!

Cacophany 10e 2c 15r - Hex Spell. For 17 seconds, whenever target foe uses a shout or Chant, that foe takes 119 damage. Curses

As if Paragon needed any more nerfing, now they are going to kill the beastmaster along with the Paragon...(thinks, need to go back and edit my "yes" answer on the topic about "would you by GW:EN today" thread)
ANET has this nasty practice of nerfing a class of skills because of a lack of counters then creating counters with new skills then NOT moving skills back to their original position now that there is a "fix" with new skills. The Ritual Lord build and communing skills are a prime example.

I would suspect to see quite a few counters to Shouts and Spirits and no buffs on the Paragon as usual. As it is now the Paragon skills for PvE suck tremendously and you can only make 3-4 good all paragon skill builds. This is opposed to the many (10-15) good builds you can currently do with a Dervish.

ANET calls this balance of course.
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Old Apr 09, 2007, 02:51 PM // 14:51   #34
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Dear Anet:

Thank you for ruining my forum. The next 6 months until release will be filled with OMG THIS SKILL IS TEH RULZ and OHNOZ WHY TEHY MAKE MAI SKILLS SUXXOR when very litte of this stuff will make it in unchanged.

-unien
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Old Apr 09, 2007, 03:22 PM // 15:22   #35
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Rapid Fire 10e 2c 12r - Preparation. For 3 seconds, you attack 25% faster. Marksmanship
I’m also sure that this skill has a longer life than 3 seconds. It will be nice to see a Faster attack skill in Marksmanship and its long overdue. With this skill being a preparation however you will not be able to use it with Barrage. That means Tigers Fury will still be the superior Faster Attack skill of choice used by most veteran Barrage Rangers. Instead of 25% and preparation I would increase this attack speed to 33% and make it an Elite.
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Old Apr 09, 2007, 03:29 PM // 15:29   #36
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Quote:
Originally Posted by Bankai
Oh, please. This is absolute BS. Tell me, why would someone bring this skill?

That's right. People will only bring this spell as soon as there's a metagame with really imbalanced paragons.

For example, what about this:
Unnatural signet
1c/40r
Target foe takes 15...63 damage. If that foe was a summoned creature this Signet does double damage and recharges instantly.

I've never seen someone use this in HA.
I re-read my post and just as I thought...I never said anything about HA. If the skill is available to players only and not available to monsters in the game then it will not bother me at all, but if it is used in PvE then it sux because paragons already stink in PvE but you can use some shouts to party-buff..but if mobs have the skill and you have a shout build then 4 shouts and you are dead. It is no different than giving a skill to paragons that says "For 17 seconds, whenever target foe uses a HEX, that foe takes 119 damage."
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Old Apr 09, 2007, 03:30 PM // 15:30   #37
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Monk skills suck ;S
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Old Apr 09, 2007, 03:36 PM // 15:36   #38
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MESMER @ 6 fast cast 12 illusion 11 inspiration
Aneurysm 10e 1c 20r - Spell. Target foe regains all Energy. For each point of energy gained in this way, that foe takes 1 damage. Dom Magic
Power Lock 10e 1/4c 15r - Spell. If target is casting a Spell, that Spell is interrupted and disabled for an additional 1 second. Dom Magic
Signet of Distraction 1/4c 20r - Signet. If target foe is casting a Spell, that Spell is interrupted and disabled for 1 second for each signet you have equipped. Dom Magic
Calculated Risk 10e 2c 10r - Hex Spell. For 17 seconds, target foe has 50% chance to miss with attacks but does +10 damage.
Inadequacy 10e 1c 8r - Hex Spell. For 9 seconds, the next time target foe attacks, that attack is interrupted and all nearby foes take 46 damage.
Illusion Magic
Logic Bomb 10e 1c 10r - Hex Spell. For 10 seconds, target foe suffers from -3 health degeneration. When this Hex ends that foe has Cracked Armor for 17 seconds. Illusion Magic
Sum of All Fears 10e 2c 20r - Hex Spell. For 25 seconds, target foe moves, attacks, and casts Spells 20% slower. Illusion Magic
Signet of Recall 1c 20r - Signet. You lose all Energy. For 10 seconds, you have -4 energy regeneration. When this effect ends, you gain 12 Energy. Inspiration Magic.
Wastrel's Feast 5e 1/4c 20r - Spell. If target foe is not casting a spell or attacking you gain 12 energy. Inspiration Magic

Epic Irony right there folks.A perfect description of the person who designed these skills.
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Old Apr 09, 2007, 04:43 PM // 16:43   #39
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just thought how few new skills there will be especially divided between the professions. Did they say this game wont cost as much as the others because its only a small expansion
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Old Apr 09, 2007, 07:39 PM // 19:39   #40
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it's ironic that core professions always have more skills than other professions, and they still insists that its still a balanced game.

most of paragons skills sux.

now after looking the skills here... it seems that EoTN is a 1/2 hearted effort game, and it gives the impression that Anet no longer cares about GW1.

Since the game is still in the making, I'm giving the benefit of the doubt that the game meta will change along the way. However, if its not, I can 100% conclude goodbye GW.
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